Augmented Reality in Education
There is a gap in the learning that you are made to do and learning that you would want to do. This difference or gap tends to create the difference in applicability and efficiency of the learning altogether. Augmented Reality in education as a technology platform can easily bridge this gap to provide an environment of interactive, interesting and intelligent learning. It enables the creation of real-like 3-dimensional worlds that that can make the overall process of learning an explore-worthy, fun yet, knowledge-full ride.
Augmented Reality has already found various applications globally. With its viewer-friendly approach, it is the new platform for penetrating user markets, by providing a better user experience. Same is the case with education and its learners.
The Laptops and Computers are replacing text-books to become part of the educational culture already. They have become inclusive to the curriculums of International Schools. The kids themselves look for the meaning of texts in an interactive format on the internet; both insides as well as outside the classrooms. It helps them attain better understanding and applicability of learned concepts. Augmented Reality can help these kids holistically understand concepts in an interactive and inspiring manner. Picture this, how about if a science student instead of reading and mugging about chemical reactions, is able to perform it and then learn it in a real-like laboratory environment, but without the risk of any physical danger.
Augmented Learning enables the creation of 3-dimensional worlds that can help understand concepts to be learned. The interactive and entertainment aspect of these worlds also tend to attract the attention of the otherwise computer-games or the play-station inclined and the not-so- education-focused learner mindset. They can explore these worlds from anywhere around the globe, at any time at a pace comfortable to them. Augmented Reality for such students is like a boon that shall directly supply learning to their brain.
Another important feature of Augmented Reality that helps a learner to learn better is its ability to overwrite or create overlays on the backgrounds provided. A kid can basically draw anything over and above the 3-dimensional world provided and see the overall effect created.
For example, An interior design learner can place a couch in different places in a 3-dimensional room environment and then analyze the overall suitability. This feature can give wings to the creativity and imagination of a learner. Snapchat, Instagram are all world-famous applications that utilize this technology.
Augmented Reality can make learning innovative for the learner itself. It helps to achieve higher level of concentration and better efficiency of the concepts learnt.
Moreover, videos and images developed in these formats tend to require lesser learner time for understanding, as compared to textual learning. Overall, it is a tool that provides better concepts in better mindsets and better time-management. There is nothing to lose and the world of knowledge to gain.
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